Then you have an exact mirror of the same setup on the lower half of the zone

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Then you have an exact mirror of the same setup on the lower half of the zone

4300 Note: Possibly can start here at level 68 with 100+INT 260 Skill+ and HQ staff. or Duo At Lv65-66 Camp Location(s): Multiple camp locations along the outside corridors. – The zone is mirrored through the middle. – There is 1 Poulterer at I-7 w/ with 1 Goldsmith. – 2 Poulterer w/ 1 Goldsmith bordering H-7 to I-8. – 1 Poulterer w/ 2 Goldsmith bordering F-7 to G-8. – 1 Poulterer w/ 1 Goldsmith bordering E-8 to F-8.

Pros:-There are no real threat death even with /WHM since they don’t go into melee. Ranged attacks hit for about 90hp, but by the time they get stoneskin down, they are about 50% dead. – XP is in the 300 range, 500 with empress band. – Double water weather means great damage for Water spells – These do not seem to run away as the other Qiqirn do -You can lose aggro by using the portals.

Cons: -Links with Qiqirn Goldsmith will cause you to sleep nuke sleep nuke or escape since these are Thf Mobs. -Camps are often overcrowded. -The repop time is fairly long. The exp is still good per kill, but you will need to roam if you want to chain. -Lower level BLMs trying these (70-71), will most likely end the battle with very low MP, even with good gear.

73-75 – Uleguerand Range

5000 Note: Not too overly difficult to solo; either sleep/nuke or gravity/nuke strategies will work. Even with gravity, they can catch up to you due to cast-time of stronger spells, so keep Blink and Stoneskin up at all times. Camp Location(s): Areas West and South of Jormungand. If your enfeebles will not land, try skilling up or wearing enfeebling gear. I could land these with ease

  • You can Aspir them and you can chain them. While soloing I’ve seen up to chain 3, but 4+ is highly possible with good gear and food.
  • There are four King Buffalo which pop here.
  • Lots of room to kite, including a large tunnel at (H-9) with no mobs.
  • Weak to elemental magic, but they have high defense.
  • Only one elemental pops here.
  • They hit hard, and are quite quick even with gravity on them.
  • Nearby Agloolik and Ice Elementals can possibly get in the way, but for the most part you’d have to try to aggro them, in order to aggro them.
  • High accuracy can be an issue if they are close to you.

73-75+ – Bhaflau Thickets

Prey: Marid HP of Prey:7,000 Note: When the mob uses Defense Boost it appears to cause Sleep II to not land. Enfeebling magic at 266 with Sleep II was resisted a few times. Camp Location(s): Camp #1: (G-8) Pros: – Safe for solo using Red Mage as a subjob, very low resistance to Gravity, Sleep, Stun, Bind and Elemental magic. Cons: – Need 6-8 Tier IV spells to finish, maybe need to sleep and rest more than once. Very difficult to make a chain. -Will pop chigoes when it uses a TP move.

70-75+ – Bhaflau Thickets

Note: The camp is the top floor of the Nyzul Isle Bhaflau Thickets zone. This is a new camp since the 2008 – () The Version Update Is Here! which lowered the HP of many pets. It is a good idea to wait to start casting until the Mamool Ja Stabler stops for a second and begins to move again. That way by the time you finish casting it will have stopped once again and you will know if it is actually safe or not. Alternatively, you can pull with Blind just after they stop moving. There are some shrubs on the north side that you can use as a guide. Use the bottom shrub as an imaginary aggro line. Don’t stray too far past it and you will greatly reduce that chance of being sight aggroedCamp Location(s): Camp #1: (F/G-6) Pros: – Pet XP! – Two pets to pull from. – Starting from 73, it is often possible to kill pets with two tier IV spells. – You can also start off or end your chains with the Mamool Ja’s Wyverns at the entrance of the zone Cons: – Mamool Ja Stablers only stand still for a few seconds, which can make its pet run out of your casting range. – Raptors run faster than players. – Raptors have Triple Attack. – The area is heavily crowded by other mamool ja with hardly a safe area to pull from, other than casting under invisible effects.